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Three.js and TypeScript

Learn Three.js

Learn the basics of Three.js and TypeScript along with example projects.

In this course, you will learn the basics of Three.js along with TypeScript which is used to build 4D and VR applications. You will: Get familiar with the history of 3D programming; Understand how 3D graphics work and how they are rendered on a 2D screen; Create a basic 3D scene with lights and materials; Learn how to convert images into different types of primitives (like spheres, cubes, etc.) and how to use these primitives to build more complex objects; Learn how to use Cameras in Three.js; Use Textures to add color and details to your textures; Set up 3D models by defining vertices coordinate positions and see their effects in real time.

Build 3D Games with TypeScript – from beginner to advanced! In this course, we’re going to learn how to build a simple 3D game using: JavaScript, ThreeJS and TypeScript. The best thing about this course is that it’s designed for beginners in THREE.js, but you’re also going to see advanced concepts. We’re going to work on some 3D data visualization with THREE.js by building a modern interactive application in Typescript without ever touching HTML & CSS. This course teaches you how to use the ThreeJS library from scratch step by step, so you can easily apply your knowledge when creating complex 3D games like ones found in popular AAA games such as “Fortnite.”

This course will teach you everything you need to know about the Three.js library, with a focus on WebGL and TypeScript. You will learn how to gather user input and use it to control and animate objects in your scene. You’ll also learn how to load geometries, textures, and materials into Three.js

TypeScript is a simple, flexible and powerful JavaScript-like programming language. With TypeScript, you will be able to leverage JavaScript libraries and frameworks like React, Angular and Vue.js to create 3D things in WebGL. This course will help you learn how to create interactive Three.js applications using ES6/TypeScript while they go over all the fundamental game engine design patterns used in this library.

Learn the principles of 3D modeling and rendering with Three.js by creating a 3D web-based game, where you’ll learn how to build interfaces, add interactivity, and apply lighting, texturing and animation to your scene.

This is an essential course for any front-end developer looking to expand their skillset by learning Three.js and TypeScript. Starting from scratch, you’ll learn the fundamentals of Three.js from Sean Bradley and get a top-to-bottom overview of DOM manipulation and scene graph management. You’ll then move on to how to make your own custom shaders and textures using GLSL shader programming, as well as implement collision detection with raycasting and other physics-based simulations.

Learn Three.js and TypeScript by building a basic virtual reality (VR) application

Learn Three.js and TypeScript WebGL development with this course. Apply your Javascript skills to build 3D games, architecture and virtual reality applications with this online class.

This course is aimed at beginners who are looking to learn Three.js, a JavaScript library for HTML5 that makes the process of creating graphics for the browser easier.

Learn Three.js with TypeScript

Lesson 1: Prepare Your Development Environment – In this lesson, we’ll get our development environment setup and make sure everything is working before we move on to write any code or add to the project. Lesson 2: The Basics of Three.JS – In this lesson, you’ll learn the basics of using Three.JS through a series of examples. We’re going to cover fundamental concepts like geometries and materials as well as more advanced topics like model loading and animation. Lesson 3: Tools for Building 3D Environments – In this lesson, we’ll learn about some other tools in Three.JS that will help us build more complex environments with fewer lines of code than we had to before. Lesson 4: Using Curves for Object Interaction – While we spent some time in previous lessons looking at ways to define geometry using user coordinates, there are times when you may want to interact with objects by their normal or tangent vector components instead.

Learn how to create interactive 3D scenes and animations with Three.js, the WebGL framework used by everyone from web developers to game professionals.

This course will be a guide for learning Three.js, a webGL library that allows you to use another programming language called TypeScript to make games. We will explore various features of THREE, as well as other things such as Scene and Asset loaders, Cameras and how they affect the Visuals displayed in your game, Textures and Materials which are used in the three.js environment to create 3D objects. We will also cover some simple lighting techniques, allowing you to create spectacular games by following along with our examples.

Have you ever wanted to create interactive 3D simulations or games? With the powerful WebGL framework Three.js, it’s easier than ever before! In this course, you’ll learn how to build 3D scenes using both JavaScript and TypeScript. You’ll also get an introduction to SpaceNavigator, a device that allows you to interact with your 3D environment in real-time.

This course will teach you how to write a simple yet powerful three.js game using TypeScript. You will learn all about the setup guide, 3D models and textures, Geometry, Lights, Orientation and Animation (including physics animation)

HTML, CSS and JavaScript for building 3D games

Learn to write HTML, CSS and JavaScript by building 3D games with WebGL. In this course we’ll use the popular Three.js library to create 3D environments with fascinating lighting effects using a combination of JavaScript, TypeScript and Shaders

This course will help you understand the fundamentals of Three.js, which is an amazing 3D library written in JavaScript.

This course is designed to help students with some basic Three.js development tasks, giving them a solid foundation in the subject matter. It covers topics such as Getting Started, Basics of 3D, Working with Materials and Shading, Loading Materials from your own Assets, Animating objects in 3D space and many other useful techniques.

Learn how to create stunning 3D environments in WebGL with Three.js and TypeScript. This course will help you understand the core concepts of Three.js, including geometry, materials, and lighting, and build interactive applications to give your users a better experience.

This course covers the basics of using Three.js and TypeScript to create WebGL applications. Every lecture is accompanied by a running example that demonstrates a specific feature of the framework.

Learn how to create 3D assets for your games and experiences with Three.js, one of the most popular game engines in Node.js. With this course, you’ll gain an understanding of how to use Three.js together with TypeScript to develop and deploy a 3D environment in your web browser.

Learn how to create a basic three.js scene and manipulate it using TypeScript! TypeScript is a modern programming language that compiles to JavaScript, offering developers the same semantics but using strongly-typed syntax and static typing to help reduce the possibility of runtime errors. As the 3D graphics library used in millions of computer games, three.js is hugely popular among developers and artists alike. Having greater control over your application architecture means fewer bugs and greater stability for your projects. This course takes you through how to get started with Typescript, build an architectural pattern in TypeScript that lets you work with three.js without having to worry about manually adding new files or updating existing ones, then dive into manipulating objects in three.js using the WebGLRenderingContext in TypeScript. The course also covers some basic concepts like interpolation

Build powerful 3D applications with Three.js, the HTML5 JavaScript library for WebGL that brings powerful graphics to the browser. This course teaches you how to build highly interactive and complex 3D worlds where you can populate your scene with 3D objects, animate them, and create transitions between scenes.

This course will teach you how to create a library for displaying 3D objects, as well as provide valuable tips on how to optimize and script a game. We’ll start off with a simple “Hello World!” application and move on from there to create our own 3D models and animate them with physics. Next we’ll learn the basics of materials, lighting, and environment fog. We’ll also touch on shaders and post-processing effects such as bloom and ambient occlusion.

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