Learn the basics of Three.js and TypeScript along with example projects.
In this course, you will learn the basics of Three.js along with TypeScript which is used to build 4D and VR applications. You will: Get familiar with the history of 3D programming; Understand how 3D graphics work and how they are rendered on a 2D screen; Create a basic 3D scene with lights and materials; Learn how to convert images into different types of primitives (like spheres, cubes, etc.) and how to use these primitives to build more complex objects; Learn how to use Cameras in Three.js; Use Textures to add color and details to your textures; Set up 3D models by defining vertices coordinate positions and see their effects in real time.
This course will teach you everything you need to know about the Three.js library, with a focus on WebGL and TypeScript. You will learn how to gather user input and use it to control and animate objects in your scene. You’ll also learn how to load geometries, textures, and materials into Three.js
Learn the principles of 3D modeling and rendering with Three.js by creating a 3D web-based game, where you’ll learn how to build interfaces, add interactivity, and apply lighting, texturing and animation to your scene.
This is an essential course for any front-end developer looking to expand their skillset by learning Three.js and TypeScript. Starting from scratch, you’ll learn the fundamentals of Three.js from Sean Bradley and get a top-to-bottom overview of DOM manipulation and scene graph management. You’ll then move on to how to make your own custom shaders and textures using GLSL shader programming, as well as implement collision detection with raycasting and other physics-based simulations.
Learn Three.js and TypeScript by building a basic virtual reality (VR) application
Learn Three.js with TypeScript
Lesson 1: Prepare Your Development Environment – In this lesson, we’ll get our development environment setup and make sure everything is working before we move on to write any code or add to the project. Lesson 2: The Basics of Three.JS – In this lesson, you’ll learn the basics of using Three.JS through a series of examples. We’re going to cover fundamental concepts like geometries and materials as well as more advanced topics like model loading and animation. Lesson 3: Tools for Building 3D Environments – In this lesson, we’ll learn about some other tools in Three.JS that will help us build more complex environments with fewer lines of code than we had to before. Lesson 4: Using Curves for Object Interaction – While we spent some time in previous lessons looking at ways to define geometry using user coordinates, there are times when you may want to interact with objects by their normal or tangent vector components instead.
Learn how to create interactive 3D scenes and animations with Three.js, the WebGL framework used by everyone from web developers to game professionals.
This course will be a guide for learning Three.js, a webGL library that allows you to use another programming language called TypeScript to make games. We will explore various features of THREE, as well as other things such as Scene and Asset loaders, Cameras and how they affect the Visuals displayed in your game, Textures and Materials which are used in the three.js environment to create 3D objects. We will also cover some simple lighting techniques, allowing you to create spectacular games by following along with our examples.
This course will teach you how to write a simple yet powerful three.js game using TypeScript. You will learn all about the setup guide, 3D models and textures, Geometry, Lights, Orientation and Animation (including physics animation)
This course is designed to help students with some basic Three.js development tasks, giving them a solid foundation in the subject matter. It covers topics such as Getting Started, Basics of 3D, Working with Materials and Shading, Loading Materials from your own Assets, Animating objects in 3D space and many other useful techniques.
Learn how to create stunning 3D environments in WebGL with Three.js and TypeScript. This course will help you understand the core concepts of Three.js, including geometry, materials, and lighting, and build interactive applications to give your users a better experience.
This course covers the basics of using Three.js and TypeScript to create WebGL applications. Every lecture is accompanied by a running example that demonstrates a specific feature of the framework.
Learn how to create 3D assets for your games and experiences with Three.js, one of the most popular game engines in Node.js. With this course, you’ll gain an understanding of how to use Three.js together with TypeScript to develop and deploy a 3D environment in your web browser.
This course will teach you how to create a library for displaying 3D objects, as well as provide valuable tips on how to optimize and script a game. We’ll start off with a simple “Hello World!” application and move on from there to create our own 3D models and animate them with physics. Next we’ll learn the basics of materials, lighting, and environment fog. We’ll also touch on shaders and post-processing effects such as bloom and ambient occlusion.
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